Tuesday, December 22, 2020

 I have now worked out the core base mechanic for task resolution for my new RPG.  Moving on to the health based system for the game.  I am going with the working title of SHARP EDGES for now and will try to firm that up as well.  So far';

PBTA base dice mechanic.  Characters will have a core Descriptor to give them an overall flavor for their character.  Five Attributes plus skills.  I have worked out the advancement system for both.

 Unlike PBTA this game will not dictate 'Moves' for the players, rather the GM will dictate when dice are to be rolled and what Attribute/Skill combo will modify the roll.  Similar to Traveler and Stars without Number.

Stay tuned for more info.

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