Going to start working on a new RPG using the core PBTA dice mechanic. Mix this in with some Fate concepts and fixed damage. The key is to create a player facing game that is fast moving and requires very little prep. Random tables will be key to help keep the game moving.
Watching a little Runehammer and his recent youtube segment regarding Mandojammer. To much do we as GM's focus on the trip, the movement from location to location, rather then getting stuck right in to the action of the scene. Action does not necessarily indicate combat, but more the crux of what the PC's are attempting to resolve.
More to come as I flesh out the body. Any Planet is Earth by Jim Parkin as well as concepts from Star Wars Ultralight led me to this concept.